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Tag: Mono

All those things I’ve been talking about…

Well, I finally got a really rough prototype going of some C# code making my sandbox engine create a renderer and attach it to a .NET window. Here's a screenie...

guysherman Uncategorized Leave a comment March 4, 2011July 19, 2012 1 Minute

.NET Class Wrapper coming along

I've been embedding mono into my game engine, and decided that what I needed was a code generator to generate C++ classes which wrap .NET classes that exist inside the sandboxed runtime. I've decided on StringTemplate for the templating side of it, and after trying to write a template without first knowing what the class … Continue reading .NET Class Wrapper coming along →

guysherman Uncategorized Leave a comment June 28, 2010 1 Minute

Progress with Mono!

So today I spent some time building embedded Mono into my game engine (if you can call it that, it's pretty skeletal so far). It's pretty poorly done at the moment (design-wise), but I can execute code from a .NET dll within my application. What I didn't realise until just now, was that the mono … Continue reading Progress with Mono! →

guysherman Uncategorized Leave a comment June 25, 2010 1 Minute

Success with Mono at last!

I have been trying (I use this term loosely, since I've probably only spent a slightly long working day on it), for a couple of weeks now to write a C++ application which spins up an embedded Mono runtime environment, and executes some C# code - my aim being to write a game engine which … Continue reading Success with Mono at last! →

guysherman Uncategorized 1 Comment June 20, 2010 2 Minutes
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