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Tag: SuperNova

All those things I’ve been talking about…

Well, I finally got a really rough prototype going of some C# code making my sandbox engine create a renderer and attach it to a .NET window. Here's a screenie...

guysherman Uncategorized Leave a comment March 4, 2011July 19, 2012 1 Minute

Progress with Mono!

So today I spent some time building embedded Mono into my game engine (if you can call it that, it's pretty skeletal so far). It's pretty poorly done at the moment (design-wise), but I can execute code from a .NET dll within my application. What I didn't realise until just now, was that the mono … Continue reading Progress with Mono! →

guysherman Uncategorized Leave a comment June 25, 2010 1 Minute
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