In order to make the most simple use of DirectX we must set up the required infrastructure. This is as follows: A swap chain (at least two areas of memory, one for drawing into, one for displaying to the screen). A RenderTargetView (a reference to the area of memory from the swap chain for drawing … Continue reading Learning DirectX and C++: Step 2, Initialise DirectX
I planned, quite some time ago now, to start writing a series covering my journey, well I've finally gotten round to the first bit of it. Hopefully I'll write a bit more frequently than I have recently, but we'll see - I'm not making any promises. I've bought some books on C++ and DirectX and … Continue reading Learning C++ and DirectX: Step one, create a window.