Portable C++ on Windows: Part 1 – Compilers and Command Lines

Danushka and I decided to start a new game engine, and this time portability and simplicity are our two major concerns. The portability is mainly because Danu wants to use linux, and I don't. Even if we were't going for portability, we would probably still try to use open tools like Eclipse CDT because the Eclipse … Continue reading Portable C++ on Windows: Part 1 – Compilers and Command Lines