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Tag: DirectX

To share or not to share…

So, I'm gradually working towards making a simple fighting game, using my Kinect as the input sensor. I think initially it'll be one person punching a punching bag, then two people competing, and then probably some sort of computer controlled AI which looks at your pose, and chooses the right pose/move accordingly (although since I … Continue reading To share or not to share… →

guysherman Uncategorized Leave a comment March 20, 2011April 17, 2015 4 Minutes

Learning DirectX and C++: Step 3, Timing and Text

I've pondered, for a while, on the merits of me writing out every lesson I learn on my journey to become a game programmer, and I think that the HOWTO format is not going to be sustainable. So, from now on I'll be jotting down some notes, and some key points, but I'll be dispensing … Continue reading Learning DirectX and C++: Step 3, Timing and Text →

guysherman Uncategorized Leave a comment January 23, 2010 3 Minutes

Learning DirectX and C++: Step 2, Initialise DirectX

In order to make the most simple use of DirectX we must set up the required infrastructure. This is as follows: A swap chain (at least two areas of memory, one for drawing into, one for displaying to the screen). A RenderTargetView (a reference to the area of memory from the swap chain for drawing … Continue reading Learning DirectX and C++: Step 2, Initialise DirectX →

guysherman Uncategorized Leave a comment January 9, 2010 5 Minutes
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