Well, I finally got a really rough prototype going of some C# code making my sandbox engine create a renderer and attach it to a .NET window. Here's a screenie...
Lambda expressions in C# – How useful are they really?
I'm currently working on a project where we are using a technology called DDS (Data Distribution Service). DDS is a Publish/Subscribe technology for Inter-Process Communication. It is fast, and very flexible in terms of the Quality-of-Service that you want. Now, I have developed a framework around it so that various parts of our application need … Continue reading Lambda expressions in C# – How useful are they really?
Windows Phone 7 game “Get Kicking” out now!
My first Windows Phone 7 game "Get Kicking" is available now on the Windows Phone 7 Marketplace: http://social.zune.net/redirect?type=phoneApp&id=72d6c3a5-a6f9-df11-9264-00237de2db9e
Windows Phone 7 Challenge Entry is in…
I've been working on an entry for the Windows Phone 7 Challenge the Microsoft NZ are running. The game is done (not withstanding a few minor tweaks), and the video has been uploaded to youtube. Check it out below:
.NET 4.0 and the Task Parallel Library (TPL)
I've been tasked with presenting a training session at work on the new concurrent programming features in the .NET Framework 4.0, so I've been playing around with a Mandelbrot set visualiser for which I have written three routines: a sequential routine, a (potentially) each line can be calculated in parallel, and a third where (potentially) … Continue reading .NET 4.0 and the Task Parallel Library (TPL)
Neat…
.NET Class Wrapper coming along
I've been embedding mono into my game engine, and decided that what I needed was a code generator to generate C++ classes which wrap .NET classes that exist inside the sandboxed runtime. I've decided on StringTemplate for the templating side of it, and after trying to write a template without first knowing what the class … Continue reading .NET Class Wrapper coming along
Progress with Mono!
So today I spent some time building embedded Mono into my game engine (if you can call it that, it's pretty skeletal so far). It's pretty poorly done at the moment (design-wise), but I can execute code from a .NET dll within my application. What I didn't realise until just now, was that the mono … Continue reading Progress with Mono!
Finally worked out my problem with Windows Events
For a while now I've been trying to use Windows Events as my logging framework, but I have suffered from one seemingly fatal problem: if my application terminated unexpectedly (thus ungracefully), my session was left open, and I was seemingly unable to stop it or re -enable providers against it. This was beginning to make … Continue reading Finally worked out my problem with Windows Events
Success with Mono at last!
I have been trying (I use this term loosely, since I've probably only spent a slightly long working day on it), for a couple of weeks now to write a C++ application which spins up an embedded Mono runtime environment, and executes some C# code - my aim being to write a game engine which … Continue reading Success with Mono at last!