Last time I got to the point where I had found that I can't build the code in Windows 8 because DirectX 11.1 has deprecated a bunch of DirectX 9 functionality, so I installed the Jun 2010 DirectX SDK to get up and running. My plan is to get it building as a Windows 8 … Continue reading Porting Open Asset Import Library (Assimp) to WinRT (2)
Porting Open Asset Import Library (Assimp) to WinRT
With the advent of Microsoft's Windows 8, and it's ARM-compatible Windows RT variant, Microsoft have really jumped headlong into the mobile device arena. I think the fact that developers will now be able to develop a single code-base that works on Phones, Tablets, Laptops and Desktop computers, will be quite a big deal for their … Continue reading Porting Open Asset Import Library (Assimp) to WinRT
Arduino and NMEA
I do a fair bit of yacht racing, and something that becomes important for tactics in yacht racing is know how your boat performs in different conditions. You need to be able to answer questions like: "With apparent wind-speed of 15 knots, coming from 120° to port, what is my best sail choice, and what … Continue reading Arduino and NMEA
TFS GUI for manipulating remote pending changes
In the last 6 months or so at work I have picked up the dubious honour of being the friendly TFS administrator. In that time we've migrated from one server to another (in different domains), and we've had a couple of people leave. This has meant there are often situations where an account that nobody … Continue reading TFS GUI for manipulating remote pending changes
Fun with BeagleBone…well soon.
So, I've got an interesting project coming up at work and I've decided to try something. It involves cross-compiling a rather complicated project for ARM, to run on the BB. I'll keep everyone posted on how it goes.
Fun with Arduino!
So a couple of days ago my Adafruit Experiment Kit for Arduino (ARDX) arrived, and today I spent some time playing with it. I went through the first couple of experiments but decided to go off the range a little with the second one. Instead of writing a whole bunch of code which goes through … Continue reading Fun with Arduino!
No item should ever go un-processed
I have recently been fixing a support incident with a system of ours which processes data in the form of CSV files emailed to an exchange mailbox. Occasionally the producer of these CSVs doesn't form them correctly and the whole thing packs up; the item stays in the mailbox, and somebody has to go digging … Continue reading No item should ever go un-processed
My CV as an Infographic
I recently got an invite to a service called visualize.me, it takes data from your linked-in profile and turns it into a neat infographic. I'd like to see what the recruitment folks think. The link to my profile is below: http://vizualize.me/0S62S_ZXAT#
GreenScreen for Kinect
Since Microsoft released the official Kinect SDK for Windows I have been doing a tiny bit of mucking around with it. I am working on a poor-man's "Green Screen" app which uses the Kinect's skeleton tracking to mask out the background. I got the first stage of it working today. I'll post more videos as the … Continue reading GreenScreen for Kinect
To share or not to share…
So, I'm gradually working towards making a simple fighting game, using my Kinect as the input sensor. I think initially it'll be one person punching a punching bag, then two people competing, and then probably some sort of computer controlled AI which looks at your pose, and chooses the right pose/move accordingly (although since I … Continue reading To share or not to share…