My first Windows Phone 7 game "Get Kicking" is available now on the Windows Phone 7 Marketplace: http://social.zune.net/redirect?type=phoneApp&id=72d6c3a5-a6f9-df11-9264-00237de2db9e
Year: 2010
Windows Phone 7 Challenge Entry is in…
I've been working on an entry for the Windows Phone 7 Challenge the Microsoft NZ are running. The game is done (not withstanding a few minor tweaks), and the video has been uploaded to youtube. Check it out below:
.NET 4.0 and the Task Parallel Library (TPL)
I've been tasked with presenting a training session at work on the new concurrent programming features in the .NET Framework 4.0, so I've been playing around with a Mandelbrot set visualiser for which I have written three routines: a sequential routine, a (potentially) each line can be calculated in parallel, and a third where (potentially) … Continue reading .NET 4.0 and the Task Parallel Library (TPL)
Neat…
.NET Class Wrapper coming along
I've been embedding mono into my game engine, and decided that what I needed was a code generator to generate C++ classes which wrap .NET classes that exist inside the sandboxed runtime. I've decided on StringTemplate for the templating side of it, and after trying to write a template without first knowing what the class … Continue reading .NET Class Wrapper coming along
Progress with Mono!
So today I spent some time building embedded Mono into my game engine (if you can call it that, it's pretty skeletal so far). It's pretty poorly done at the moment (design-wise), but I can execute code from a .NET dll within my application. What I didn't realise until just now, was that the mono … Continue reading Progress with Mono!
Finally worked out my problem with Windows Events
For a while now I've been trying to use Windows Events as my logging framework, but I have suffered from one seemingly fatal problem: if my application terminated unexpectedly (thus ungracefully), my session was left open, and I was seemingly unable to stop it or re -enable providers against it. This was beginning to make … Continue reading Finally worked out my problem with Windows Events
Success with Mono at last!
I have been trying (I use this term loosely, since I've probably only spent a slightly long working day on it), for a couple of weeks now to write a C++ application which spins up an embedded Mono runtime environment, and executes some C# code - my aim being to write a game engine which … Continue reading Success with Mono at last!
Viso 2010: Thumbs up!
Just installed my shiny new copy of Visio 2010, and had a play with some of the UML tools in it. They've got a nice new diagram layout feature (heck it might have always been there but the ribbon revealed it to me), and it is really good, you can preview different layouts, and then … Continue reading Viso 2010: Thumbs up!
Halo: Reach Legendary pre-ordered.
That's right, I've ordered my copy of Halo:Reach Legendary edition. It comes with some cool armour for the elites, a "Flaming Helmet" affect for your spartan, and most importantly, an awesome sculpture of the Noble team members.