Learning DirectX and C++: Step 3, Timing and Text

I’ve pondered, for a while, on the merits of me writing out every lesson I learn on my journey to become a game programmer, and I think that the HOWTO format is not going to be sustainable. So, from now on I’ll be jotting down some notes, and some key points, but I’ll be dispensing with full code listings and blow-by-blow coverage of what’s going on.

So, on to timers and clocks in DirectX.

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