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Tag: Performance Counter

Learning DirectX and C++: Step 3, Timing and Text

I've pondered, for a while, on the merits of me writing out every lesson I learn on my journey to become a game programmer, and I think that the HOWTO format is not going to be sustainable. So, from now on I'll be jotting down some notes, and some key points, but I'll be dispensing … Continue reading Learning DirectX and C++: Step 3, Timing and Text →

guysherman Uncategorized Leave a comment January 23, 2010 3 Minutes
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