Just installed my shiny new copy of Visio 2010, and had a play with some of the UML tools in it. They've got a nice new diagram layout feature (heck it might have always been there but the ribbon revealed it to me), and it is really good, you can preview different layouts, and then … Continue reading Viso 2010: Thumbs up!
Halo: Reach Legendary pre-ordered.
That's right, I've ordered my copy of Halo:Reach Legendary edition. It comes with some cool armour for the elites, a "Flaming Helmet" affect for your spartan, and most importantly, an awesome sculpture of the Noble team members.
WordPress FTW!
I just installed the latest version of WordPress on a new web server, which'll take over from the old one soon, and I have been very pleased with the whole process. Installation was as simple as creating a database, wget-ing the latest.tar.gz, extracting, creating a config (which I could have done through the browser but … Continue reading WordPress FTW!
Microsoft is totally hedging against the death of the GPU
It's interesting to look at the way we've gone from single-core processors to octal-core processors in under four years (that's pretty much moore's law holding true right there). I think it is reasonable to assume that by the end of the decade we'll have processors with hundreds of cores, and they'll be powerful I reckon. … Continue reading Microsoft is totally hedging against the death of the GPU
A Quick and Dirty tutorial on Event Tracing For Windows: Part 1 the Event Trace Session
[EDIT 4 September 2010] Thanks to David M for pointing out an error in my code. When starting an ETW session you should pass in the session name not the log file name. See the correction (in bold) in the LoggingController::Start member function below. [/EDIT] So, Windows Events, its the new Logging API for Windows … Continue reading A Quick and Dirty tutorial on Event Tracing For Windows: Part 1 the Event Trace Session
A successful day
I started actually writing some code on my new experimental engine today. One of the things I want to do with this engine is write as little code myself as I have to. Also, I'd like to avoid using third party libraries for things Windows already does, like logging. A lot of people would use … Continue reading A successful day
Change of tack for learning C++
I've decided to change tack with how I go about learning C++ and DirectX. I've been finding that going through exercises in a book gets more and more contrived, and I'd rather sink my teeth into something, so I'm going to write an engine from scratch. I don't know how much I'll write about it.
Robot that folds stuff… awesome!
What to do when your car alarm remote dies and nobody sells the right battery
The other night, my flatmate Dan's car alarm remote died, and we couldn't find anybody who was open that stocked the right size battery - we needed a 12 volt A27 size battery, the best we could get was an A26, which is too fat to fit in the remote. So here's a couple of … Continue reading What to do when your car alarm remote dies and nobody sells the right battery
Learning DirectX and C++: Step 3, Timing and Text
I've pondered, for a while, on the merits of me writing out every lesson I learn on my journey to become a game programmer, and I think that the HOWTO format is not going to be sustainable. So, from now on I'll be jotting down some notes, and some key points, but I'll be dispensing … Continue reading Learning DirectX and C++: Step 3, Timing and Text