So, I changed my mind about the whole zlib vs System.IO.Compression, partly because the latter is not already a Windows Runtime accessible type (afaik), and secondly because the code would not be at all portable, and I'd like to be able to contribute my work back to the community if I can. I've run into … Continue reading Porting Open Asset Import Library (Assimp) to WinRT (4)
Year: 2012
Porting Open Asset Import Library (Assimp) to WinRT (3)
So I've been doing a bit of digging about in the Assimp source, and it seems that, for the core library at least, the only dependency is on zlib - which it builds in your solution on Windows. My next possible step, then, could be to move the code from this zlib project over to a Windows … Continue reading Porting Open Asset Import Library (Assimp) to WinRT (3)
Porting Open Asset Import Library (Assimp) to WinRT (2)
Last time I got to the point where I had found that I can't build the code in Windows 8 because DirectX 11.1 has deprecated a bunch of DirectX 9 functionality, so I installed the Jun 2010 DirectX SDK to get up and running. My plan is to get it building as a Windows 8 … Continue reading Porting Open Asset Import Library (Assimp) to WinRT (2)
Porting Open Asset Import Library (Assimp) to WinRT
With the advent of Microsoft's Windows 8, and it's ARM-compatible Windows RT variant, Microsoft have really jumped headlong into the mobile device arena. I think the fact that developers will now be able to develop a single code-base that works on Phones, Tablets, Laptops and Desktop computers, will be quite a big deal for their … Continue reading Porting Open Asset Import Library (Assimp) to WinRT
Arduino and NMEA
I do a fair bit of yacht racing, and something that becomes important for tactics in yacht racing is know how your boat performs in different conditions. You need to be able to answer questions like: "With apparent wind-speed of 15 knots, coming from 120° to port, what is my best sail choice, and what … Continue reading Arduino and NMEA
TFS GUI for manipulating remote pending changes
In the last 6 months or so at work I have picked up the dubious honour of being the friendly TFS administrator. In that time we've migrated from one server to another (in different domains), and we've had a couple of people leave. This has meant there are often situations where an account that nobody … Continue reading TFS GUI for manipulating remote pending changes
Fun with BeagleBone…well soon.
So, I've got an interesting project coming up at work and I've decided to try something. It involves cross-compiling a rather complicated project for ARM, to run on the BB. I'll keep everyone posted on how it goes.