Learning C++ and DirectX: Step one, create a window.

I planned, quite some time ago now, to start writing a series covering my journey, well I’ve finally gotten round to the first bit of it. Hopefully I’ll write a bit more frequently than I have recently, but we’ll see – I’m not making any promises.

I’ve bought some books on C++ and DirectX and have started working through them. The book I am working through at the moment Introduction to 3D Game Programming with DirectX 10, has based its demos on a small, bespoke application framework. Whilst this is all well and good, I find that I learn by doing, by writing the programs myself, rather than reviewing demo code. So, I’ll be starting from scratch, writing my own, similar application framework, following the lessons in the book, and blogging about it here. So, onto “Step one, create a window”. Continue reading